AI Explorer workshop (KS3)
Inspire future innovators with an interactive AI workshop exploring data, algorithms, coding, and ethical decision-making.

Overview
Bring artificial intelligence to life in your classroom with this engaging, hands-on workshop for Key Stage 3 students. Through interactive challenges, creative problem solving and practical activities, students discover how data, algorithms and machine learning shape the technology they encounter every day. As they explore how intelligent systems work, they'll develop curiosity, computational thinking and a deeper understanding of the digital world.
Alongside investigating the opportunities and challenges of artificial intelligence, students explore important topics such as ethical decision-making, bias and responsibility. The workshop helps learners think critically about the role of AI in society while building confidence in the knowledge and skills that underpin emerging technologies.
Linked to real-world careers, the session introduces students to the growing range of opportunities in AI, technology and digital innovation. By highlighting the people behind these technologies and the pathways available, the workshop helps learners connect classroom learning with future study and career options.
Delivered in school by an experienced facilitator, AI Explorer is adaptable for mixed-ability groups and SEND provision. Activities are differentiated to ensure every student can participate, contribute and succeed, providing an inspiring and accessible introduction to one of the most important technologies shaping our future.
Key details
Delivered in England only
For up to 35 students
The cost is £500 for a half day
Details
- School subject
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- Technology/computing
- Curriculum links
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- Computing
- Physics: Electricity and electromagnetism
- Sciences - Forces, electricity and waves: Electricity
- Computing science
- Physics: Electricity
- Technology & design - Communication: Use of ICT tools (including 3D modelling)
- Sciences - Forces and energy: Using electricity
- Technology & design - Control: Incorporate control systems in products
- Group size
- Whole class
- Participation level
- Hands-on
- Duration
- Half day
- Dates
- 1 September 2026 – 16 July 2027
- Cost
- Cost applies
- Location
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In-school
- England
Learning outcomes
- Improve engagement, interest or enjoyment in STEM subjects
- Attainment and progress
- Develop engineering employability skills
- Improve awareness and aspirations for STEM-related study and careers
- Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
Frameworks
Gatsby benchmarks
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
- 3 - Addressing the needs of each pupil
- 4 - Linking curriculum learning to careers
- 5 - Encounters with employers and employees
EqualEx
- Investigate and Explore
Essential skills
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
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Planning - Setting goals and designing routes to achieve them
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Creativity - Using imagination and generating new ideas
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Listening - Receiving, retaining and processing information
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Problem solving - Finding solutions to challenges
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Speaking - Transmitting information or ideas
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Adapting - Overcoming challenges and setbacks to achieve goals
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Teamwork - Working cooperatively with others to achieve a shared goal
Enrichment framework
- 5 - An accessible and engagement enrichment offer
- 6 - An enrichment offer that works in partnership
- 7 - An outcomes-focused enrichment offer


