Learning with LEGO® Education
Spark critical thinking through hands-on play! Organise a LEGO® Education workshop to transform STEM concepts into classroom reality.

Overview
Imagine a classroom where every student becomes a confident problem solver. Available to schools across England, this hands-on LEGO® Education workshop brings STEM to life, turning classrooms into buzzing spaces of innovation, collaboration and high-energy learning.
Students dive into real-world challenges, from building eco-friendly smart solutions to coding autonomous vehicles. Using LEGO® Education kits, they design, build and programme their own solutions while developing engineering, coding and problem-solving skills through practical, engaging activities.
The workshop connects students' creations to the world of STEM, showing how their work mirrors that of software engineers, environmental scientists and aerospace designers. By linking classroom activities to future careers, students gain a deeper understanding of where STEM skills can take them.
What to expect
Students will:
- Design, build and programme solutions using LEGO® Education kits
- Tackle real-world STEM and engineering challenges
- Explore coding, engineering and problem-solving concepts
- Work collaboratively to test and improve ideas
- Discover the people and careers behind STEM innovation
Built for every learner
LEGO® is a universal language. The workshop uses tactile, low-floor/high-ceiling activities designed to engage a wide range of learners, helping all students participate, succeed and thrive.
Cost
£950 + VAT per day. An experienced STEM educator will be on site for a full day, with LEGO® Education resources and equipment provided.
The day can be structured around 1 class or multiple sessions for different groups, depending on the school's requirements and timetable. Details will be agreed directly with the school after enquiry.
Details
- School subject
-
- Technology/computing
- Design and technology
- Engineering
- Maths
- Curriculum links
-
- Computing
- Physics: Electricity and electromagnetism
- Biology: Material cycles and energy
- Physics: Energy
- Engineering
- Sciences - Forces, electricity and waves: Electricity
- Computing science
- Sciences - Planet earth: Energy sources and sustainability
- Sciences - Planet earth
- Technologies - Craft, design, engineering and graphics: Application of engineering
- Physics: Electricity
- Physics: Energy transfer
- Design thinking and engineering: Engineering
- Technology & design - Communication: Use of ICT tools (including 3D modelling)
- Sciences - Forces and energy: Using electricity
- Technology & design - Control: Incorporate control systems in products
- Sciences - Earth and universe: The environment and human influences
- Sciences - Forces and energy
- Technology & design - Control
- Group size
- Small groups, Whole class, Whole year group
- Participation level
- Hands-on
- Duration
- Whole day
- Dates
- 1 September 2026 – 1 July 2027
- Cost
- Cost applies
- Location
-
In-school
- England
Learning outcomes
- Improve engagement, interest or enjoyment in STEM subjects
- Improve awareness and aspirations for STEM-related study and careers
Frameworks
Gatsby benchmarks
The Gatsby benchmarks are a framework for good careers guidance for schools across all of England and in some areas across the rest of the UK. This experience helps your school to reach the following benchmarks:
- 3 - Addressing the needs of each pupil
- 4 - Linking curriculum learning to careers
EqualEx
- Introduce and Inspire
Essential skills
The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:
-
Creativity - Using imagination and generating new ideas
-
Problem solving - Finding solutions to challenges
-
Adapting - Overcoming challenges and setbacks to achieve goals
-
Teamwork - Working cooperatively with others to achieve a shared goal
Enrichment framework
- 5 - An accessible and engagement enrichment offer

