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VEX IQ Robotics Competition

Get involved in the world's largest robotics competition and bring your students' STEM skills to life!

The Neon quality mark shows this activity has been reviewed and meets Neon's quality standards.

Overview

The VEX IQ Robotics Competition brings STEM skills to life by tasking teams of students with designing, building and coding a robot to play against other teams in a game-based engineering challenge.

Using a VEX IQ robotics kit, teams analyse the season's game and design a robot to meet its challenges. The competition includes both fully autonomous and driver-controlled matches, allowing participants to showcase their engineering and programming skills.

Classroom STEM concepts are put to the test as team members learn skills which can help them in the classroom and beyond - such as teamwork, leadership, resilience and communication.

Another key aspect of the competition is the Engineering Notebook, which is presented to a panel of judges. The Engineering Notebook is just as important as the robot itself, allowing judges to look 'under the hood' of the robot, and delve in to learn more about the team, the robot and their design processes.

Dates & locations

Tournaments are held year-round at local, regional, and national levels (around 40 in the UK alone) that culminate at the VEX Robotics World Championship in the US each April! Every tournament is supported by a team of volunteers along with the Global Robotics & Science Foundation Program Support Manager.

STEM Ambassadors can work with teams to support teachers and also judge at events to give inspiration and guidance to attendees.

The competition is open to all, globally, including school teams, clubs, and independent teams.

Duration

The season runs from May to the following March, and teams can attend as many events as they wish during that season.

Teams currently taking part will typically meet weekly (or fortnightly early in the season) after school or during lunchtimes, this frequency can increase closer to events.

The programme is designed to be student-led so work can take place away from school by students.

A typical team will spend a minimum of 6 sessions prior to an event working and developing their robot, but the team may spend as much additional time as they wish in preparation for an event.

Details

School subject
  • Technology/computing
Curriculum links
  • Engineering
  • Technologies - Craft, design, engineering and graphics: Application of engineering
  • Design thinking and engineering: Engineering
  • Technology & design - Manufacturing
  • Technology & design - Design
  • Technology & design - Control
Group size
Small groups
Participation level
Hands-on
Duration
Multi-session - set days
Cost
Cost applies

There is an annual registration fee of £125+VAT for the season, which allows teams to attend as man qualification events as they wish, both locally and across the country.

Teams also require a VEX IQ robotics kit to build their robot with - this is available from VEX Robotics and can be used year-on-year, so not an annual fee.

Grants are available throughout the season from various organisations.

Location
In-school
  • UK-wide

Learning outcomes

  • Improve engagement, interest or enjoyment in STEM subjects
  • Attainment and progress
  • Learning what the engineering workplace is like
  • Develop engineering employability skills
  • Improve awareness and aspirations for STEM-related study and careers
  • Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering

Frameworks

EqualEx

  • Introduce and Inspire

Essential skills

The essential skills every young person needs to succeed in education and their future career. Find out more at the Skills Builder Partnership. This experience builds the following skills:

  • Planning - Setting goals and designing routes to achieve them
  • Creativity - Using imagination and generating new ideas
  • Leadership - Supporting, encouraging and motivating others to achieve a shared goal
  • Listening - Receiving, retaining and processing information
  • Problem solving - Finding solutions to challenges
  • Speaking - Transmitting information or ideas
  • Adapting - Overcoming challenges and setbacks to achieve goals
  • Teamwork - Working cooperatively with others to achieve a shared goal

Enrichment framework

  • 5 - An accessible and engagement enrichment offer

How to book

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